Hey all, big demo update and launch date confirmation. Excited for you all to get the full game into your hands in September, and I hope you enjoy the demo update in the meantime.
If you're interested in joining the upcoming closed beta and helping out with testing the full game I recommend joining the game's discord, as I'll be making an announcement there when I'm ready for testers.
-Sage
Features/Content
- Biped legs can now be found as part drops
- Added an Arena
- Added a few new Objectives
- Added a new Bandit enemy type
- Added weapon customization
- Weapons are now saved to loadouts
- Colors and palettes can now be saved for future use
- Added interface customization
Changes
- Improved various textures
- Various lighting improvements
- Rewrote enemy RIG behavior logic
- Enemies can now proc status effects
- Charged status procs now also deplete 10% of the target's energy
- Major Objective pools are now based on how many Major Objectives you've completed
Note: Functionally this means that the first Major Objective is easier and the rest are more consistent in their difficulty
- Locked stages are now displayed as locked to prevent spoilers
- Added movement sounds for melee weapons and backpacks
- Added a HUD Opacity slider
- Major polish pass for the UI
- Adjusted turbo boost cost calculation to no longer factor in weight as heavily and to adjust the cost based on your dash duration
- The mouse should now be automatically moved to the top left of the screen when controller inputs are detected
Balance
- Drastically reduced base damage per projectile for Fire Demon's gatling guns (210 -> 60)
- Reduced turret damage mitigation amount
- Increased Load Limit for the Assassin set
- Increased Dash Power's effect on wall kicks
- Reworked stats for all internal parts
- Buffed several part mods
- Doubled the horizontal movement speed boost from the Watcher pack
- Turbo boost startup has become cheaper overall
Bug Fixes
- Fixed player movement being affected by projectiles
Note: Please let me know if you still have issues with this
- Fixed certain Major Objectives that were meant to include some weaker enemies not spawning those enemies
- Fixed melee weapon effects/hitbox indicators being off center
- Fixed the Brace shield being upside down when equipped to the right hand
- Fixed responsiveness modifiers not applying to boosting and turbo boosting correctly
- Fixed the exit without saving confirmation not being focused when attempting to exit the customization menu
- Fixed Raid button not displaying as focused when first opening the garage menu
