Hey folks, RIG Riot's demo is out now! Check it out and let me know what you think- I really hope you enjoy it.
-Sage
Patch Notes from Latest Playtest Version
Features/Content
- Added rerolls for upgrades and augments, unlockable via settlement upgrades
- Added 5 new Volatile Mods
Changes
- Added a photosensitivity warning
- Retaliation Clause now fires a homing Nanite projectile instead of simply applying the nanite status
- Retaliation Clause and Infernal Cycle projectiles now attempt to choose an initial homing target
- Added a small animation that plays when upgrade options appear
- Added a small invincibility period after closing the upgrade menu
- Adjusted upgrade menu visuals
- Improved game feel effects upon dealing damage to enemies
- Added a sound that plays upon equipping a different part in the garage
- Replaced various placeholder assets in The Wastes
- Adjusted hotspots to reduce enemies spawning outside the navigable area
Balance
- Increased damage dealt by Energy Blade
Note: Originally this was balanced around the player using both the held hit and the swing hit but in reality almost nobody uses the held hit so that will just be a bonus for those who put in the extra effort
Bug Fixes
- Fixed wrong music playing after creating a new profile
- Attempted fix to prevent enemies from being inactive after spawning
- Further fixes to prevent melee weapons from getting stuck
- Fixed the stats of some RIG sets being wrong
Note: Assassin had its targeting range and melee correction stats mixed up
- Improved enemy RIG behavior when the player is flying above them
