First of all, a small apology for the long delay between updates.
Due to very low demand and limited community involvement, it was initially difficult to determine how development of Adrenalinkick should continue.
However, the game will of course be properly finished.
Early on, I unfortunately made some mistakes in the programming that made further expansion of the game almost impossible. Because of this, I first had to restructure and clean up the core systems.
Adrenalinkick has now reached a point where new features can finally be added.
NEW
The old weather system, including manual weather selection, has been removed.
Weather now affects driving behavior. A first rainy track has been added for testing purposes. (I would really appreciate feedback on this.)
The first new characters have been added.
The first new motorcycle colors have made their way into the game.
Hand movements while accelerating and braking
More responsive acceleration and braking
FIXES
Camera movements and shakes have been further optimized to improve the driving feel.
Motorcycle steering has been fine-tuned to be more responsive and precise.
What’s next for Adrenalinkick?
The main focus going forward will be improving driving behavior under different weather conditions.
The first track is already implemented and gives an initial impression of the intended direction, but it is not final yet and will continue to be refined.
In addition, more motorcycle colors and additional characters are planned.
The entire traffic system will also be reworked, as vehicles sometimes behave too unpredictably, leading to unintended crashes on the road.
These will be the main development priorities in the near future.
