Almost time for the weekend again, and we're happy to say we've fixed most crashes that some people were encountering this week!
We've also added in a "New gamemode unlocked: Nightmare" to the win-endscreen, so more players can see that there is another gamemode besides the default starting one.

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)
If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻
And again, a big thank you for playing and all your feedback ❤️
Changes
Added in a "New gamemode unlocked: Nightmare" to the win-endscreen.
Fixed Bugs
Fixed a Crash that sometimes happened when a Human is turned Insane and Killed at the same time.
Fixed another cause of the first Human not spawning on a new run.
If you saw some regular updating of Deck of Haunts in the past weeks, that's because we've been at it!
Here is a list of all the things we changed and fixed since the big Winter Update:
Changes
Card balance: Echoing Screams. Default: Now draws 1 instead of 2. Upgraded: Now draws 2 instead of targeting any human.
Added audio cue for the winning state.
Lowered victory and loss screen resolution by half.
Replaced snow piles with snow covered rocks.
Added SFX when unlocking new cards.
Some meshes in the workshop have been adjusted or deleted to allow more space for the humans and Krampus to navigate.
Readjusted some meshes in the kitchen tiles to allow more space for the humans to navigate.
Readjusted the spawn offset for Krampus in the workshop room.
Disabled collisions at the entrance to solve some human spawning issues.
Disabled collisions of outside tiles in the winter theme that messed with pathfinder spawning.
Changed the cursor to use a hardware cursor since some users were experiencing some issues.
Make the healthbar and essence count visible during rest nights.
Added SFX to the restscreen options.
Reworked fence walls for the Well and Pumpkin patch to improve performance.
Fixed Bugs
Foresee card crash.
Some missing controller support on the new event night screens.
Card grey-out not triggering with the Pumpkin Patch. (When not enough AP left)
Fixed "Pick a card to upgrade" showing during a rest night event where you need to sacrifice/remove a card.
Fixed visual foresee bug where random cards were added to the selection.
Fixed a crash when Krampus tries to retrieve a corpse after being killed by a hunter and respawned from a card.
Fixed some German translation issues.
Fixed some missing controller inputs for the Rest screen.
Fixed room cards unlocking before the required level is reached.
Fixed 2 issues that could cause the first Human to not spawn on a new run and thus crashing the game.
Fixed German description of “grollende Verlockung” (Rumbling Lure) to better express movement towards the target room, not into the target room.
(Oh meanwhile, we've also been working on that Scenario Builder button you might have noticed in the main menu 👀)

