We hope a lot of you were able to try out the all new Nightmare mode already, that we just released last Friday! (You unlock it by completing a full 28-night run)
If you did, feel free to leave behind your thoughts on it. If you didn't, well, what are you waiting for?!
Some bugs were logged by helpful players, and we've got the chance to squash a first batch of them.
If you've encountered any other bugs or crashes, you're always welcome to log them in the Steam Discussions, we'll have a look at them.
Changes
Deafening Silence now also applies to Humans that spawn after playing it.
Mind Wipe interrupts the investigation of a Human with the Investigator trait.
Add VFX to the counter for Nightmare 10+.
Harvesting a Human with the Martyr trait does not give a Rotting Beams card anymore.
Veiled cards can no longer be removed from the deck during card removal.
Fixed bugs
Fixed a crash when moving or removing rooms with the controller and then trying to target the (re)moved room.
Fixed Crypt collider.
Fixed Reaper ready VFX showing even without the Crypt built.
Fixed Humans with Compass walking back to the door they were going to take when teleported away during their second move.
Fixed missing translations for Collective Toll.
Removed possible lowered health Human from normal difficulty night one to avoid potential soft lock in the tutorial.
Fixed some sound effects that were playing twice.
Our main focus for this week is bug & crash fixing, so expect another update by the end of this week!
And again, a big thank you for playing and all your feedback ❤️

