Hello everyone!
It's been 10 weeks since we put up the first closed alpha of Stones of Power on Steam and every single week we've been pushing new updates with features and changes. It’s been really cool to see you all trying it out and we now want to make sure we are communicating the changes regularly. Moving forward you will find the Patch Notes for each update in the News feed here 🙂
We're going to use this News post to summarise all the changes that have happened since August

Where we started
To kick us off lets have a look at where we started:

* Silently screams at the amount of text in the tooltip *
First alpha had:
- 1 Placeholder Enemy (Rocky) that went up to 100 prestige
- 20 stones
- Super annoying tooltips with a lot of text
Where we are at
Since August we have added a whole bunch of things!
New enemies
The Abyssal
The Abyssal works a lot with board manipulation and is also being used as our current final boss placeholder The Abyssal OP AF with 300 prestige.

Side note - Did you know you can get to more than 900 damage in a single turn?

The Gemologist
The Gemologist focuses on stone types and board control. We are considering changing their name to highlight their more feline features.

Drifter and Cloudsurfer
Both the Cloudsurfer and Drifter are enemies that are about exploring early game combos.

Here you can also see the reference image we used when creating the art

New stones
We have added 12 new stones. We're taking it slow now in the beginning as we're focus on nailing the core game mechanics before we add too much content

Bags
Bags are a recent addition which impact your whole stone collection throughout the run. There are 12 different ones to choose from right now

UI and Visuals
We have also added a bunch of visual changes and UI improvements such as preview stone effects, journey progression and nicer backgrounds



We're now going to prepare a small update that we hope to ship later today - see ya'll later!
