Hello all alpha testers!
We’ve been getting some great feedback from you all and it's having a direct impact on the direction we’re taking Stones of Power. As we have both new and veteran players to the rogue deckbuilder genre, one of the difficult things has been ensuring a fun game balance that works for everyone. This update includes some pretty major rework to make balancing this easier in the future. Please give the update a go and send us your feedback, either in the comments here or any other channel of your choice :) For those who would like to become a alpha tester, join our Discord and give us a poke.
Introducing Paths
We have now added Paths to Stones of Power. Paths are runs that have different enemies, bosses, difficulty scaling, etc. The current available paths are:
- Path of Initiation
- Path of Curiosity
- Path of Determination
Master a path (win!) to unlock the next path.


Added Unlocks
Only a subset of stones and bags are available from the beginning. They are then unlocked as you progress through the different paths.

Other changes
- Several stones have been rebalanced
- There is now a hint on how to speed up animations
- A few bug and grammar fixes
Not a picture of me pushing an update that has major game balance changes…

