At the advice of Steam the game will go live a little later than expected, Dec 4th, rather than this week. The reason is boringly practical: the game will be hidden under the thanksgiving/late November sale and won't even be shown as a "new release" if I put it out now.
So, we wait.
But, if you just can't wait (I'm looking *just* at you, Carl), you can still back my kickstarter for a pre-release key reward.
Meanwhlie, this will allow a little more fine-tuning of the achievement difficulty.
