Model update
1. Updated three missile tower models
UI Update
1. Optimized the interaction between skills and removal functions during pause.
2. The now selected Build Unit type button will turn green. The Tear Down button and the Build Unit button can now light up at the same time.
3. Now if the unit type to be built is selected when the demolition button is opened, it will be considered as the demolition type.
4. The maximum range and increase speed of demolition have been doubled.
5. Added some random background descriptions to some player units.
Balance update
1. The vertical missile tower was reworked to electromagnetic damage, now the vertical missile will deal full damage to the main target when hit, and total full damage to other enemies in the damage range, regardless of damage distance attenuation.
2. Reduced the damage of electromagnetic artillery tower and electromagnetic sniper tower.
3. The range of the missile tower system has been increased, the ballistic speed concentration has been reduced, and the missile acceleration is now capped at 200m/s.
4. The ground passable area of the beach area of the coast pass has been enlarged, now it is to the sea, before it was a fixed height area above, so the ground enemy can not pass far away from the sea.
5. Armor piercing artillery tower changed to damage by the units within the damage range to share the full amount of damage, not affected by damage distance attenuation, hit the main target and other targets in the same range of treatment.
6. All Boss bodies and targets are now free from normal splash damage.
Bug fix
1. Fixed an issue where the BGM volume was set to 0 and then increased without BGM, but it would be played from the beginning.
2. Fixed an issue where the tower was sold for unlimited extra money when suspended.
