UI Update
1. Charging and augmenting lasers now display charging ratios in the unit panel. Modified the description.
2. The map now shows the ballistic speed.
Balance update
1. The maximum charging time of the charging laser tower is increased from 30s to 60s, and the range can be increased by up to 100m with the charging time.
The charge and release rate of the charged laser tower is now related to the operational efficiency.
2. Missile Tower specialization changed from "Missile tower ballistic speed +20m/s damage range +10m (area superposition)" to "Missile tower ballistic speed +20m/s damage range +30% (area superposition)"
3. Artillery Tower specialization changed from "Artillery Tower Cooling rate +30% damage area +15m (area overlay)" to "Artillery Tower Cooling rate +30% ballistic speed +20%"
4. Missile tower damage radius increased from 5m to 10m, and missile nest tower damage increased from 200 to 300.
5. Laser Tower Specialization changed from "Laser Tower Range +15m damage +30%" to "Laser Tower range +10m damage +30%".
6. Rifle Tower Specialization changed from "Rifle tower range +15m ballistic speed +30% armor penetration +10%" to "Rifle Tower range +10m ballistic speed +20% armor penetration +10%".
7. The maximum charging time of the laser tower is increased from 10s to 20s, the maximum damage radius is increased from 10m to 20m, and the decay ratio is reduced from 5 to 2.
Mechanism update
1. The firing mode of curved fire weapons (such as artillery towers with fixed firing angles) changed from fixed gravity to adjust ballistic speed to fixed speed to adjust gravity.
Now the firing trajectory rate of curved and non-gravity weapons is the numerical trajectory rate, and the horizontal component of the firing trajectory velocity of flat-fired gravity weapons is the numerical trajectory rate.
Under the previous mechanism, the actual ballistic rate of a curved weapon is approximately square root proportional to the target distance.
Due to this change, the actual ballistic rate of the curved weapon may vary slightly.
2. The unit ballistic collision shutdown condition has changed from explosion to health less than or equal to 0, so the Air Force will now lose ballistic collision before landing.
3. Ballistic target enemy loses condition from unit disappearance to health less than or equal to 0.
Bug fix
1. Fixed an issue where the health of the drone was not affected by specialization when it left the factory.
