UI Update
1. Updated the description of some illustrations.
2. Modified description of torpedo cost upgrade.
3. The drone base station now displays the construction progress on the unit panel.
Balance update
1. Drone Specialization changed from "50% increased Damage" to "40% increased damage and 30% increased Health". Adjusted the price of drone expertise.
2. Satellite now has 500 Health and will lose 10 health per second when attacked. Damage increases to 11 times over the course of 20 seconds. Damage changed from 1500 to 1000.
The satellite base station takes 60 seconds to build, and unlike other base stations, no additional one is stored.
In other words, satellites are now better suited to hitting large units, and upgrading drone expertise will allow satellites to attack for longer.
It is worth noting that because the satellite attack blood rate is fixed, the higher the satellite damage, the less blood the unit damage, which means that the specialization upgrade will make the satellite combat time increase twice instead of once.
3. Cruisers and carriers are now rated D, so that high-priority attack units can be locked properly.
New Feature Update
1. Add color matching system, you can modify the primary and secondary color matching of player units in the Settings, this function will only affect some units at present. (Resonant sniper tower and drone base station)
Clicking the Player color button in Settings hides the Settings panel, so you can visually look at the units in the scene to make changes.
In addition, if you want to take a value of hsv to 0 or 1, just hold down the mouse and drag it out of the range.
Bug fix
1. Fixed an issue where platforms could take damage from friendly forces.
