
Added a new level "Coast"
1. New levels add naval enemies and new neutral units.
Updated UI
1. The tutorial has been simplified and moved to a level selection interface.
2. Added the map system, you can view the details of the unit and the game mechanism, click the unit icon in the game can jump to the corresponding map.
3. "Additional Upgrades" is now called "Specialization".
4. Simplified UI, now build lists divided into ABCD four levels, toggled by buttons or 1234 shortcuts. The unit panel now displays only the most basic properties, and details are included in the map.
5. Added terrain quality Settings, the default is high, the previous quality is close to the current highest option. When the camera looks up, it will see a large area of the ground, and in such cases the quality of the terrain greatly affects the frame count.
Change maintenance cost system to electric system
1. Units no longer need to consume resources continuously after they are built.
2. Revenue concentration no longer increases recycling rates.
3. Increased the power system (i.e., population). The value is similar to the previous maintenance cost.
Every unit that exists will increase electricity demand, and the total electricity demand cannot be greater than the total electricity supply. At present, the total power supply is fixed at 5000.
Some units have been modified
1. The electromagnetic artillery tower is changed to low damage and high rate of fire, and the armor-piercing artillery tower is changed to low rate of fire and high ballistic speed to enhance differentiation.
2. Vertical missile towers will now track enemies, but with limited range.
3. Satellite base stations are now within the same range as other drone base stations.
