r988
+ Deconflict selecting units with attacking enemies (alt + left click)
r989
+ Update all maps with destroyed wall end caps
+ Update all maps with carpet periphery
+ Add animated neon offworld poster to prologue room
+ Add Dominion poster to prologue room(s)
+ Ensure objectives automatically appear if player moves to another level prior to mission start sequence
+ Title update
+ Create banner art
+ Update main menu art
- adjust cloud height
- add water moonlight animation
- add more rocks to ground
- update title in game
- final pass on background art
r990
+ Fix: jitter with player rigidbody when moving into walls or obstacles
+ Fix: update select party member controls to reflect latest input alt + left click
+ Fix: objective 1 marker shows up and obj text white after completing, going to underground, and back (mission 02, 05)
+ Fix: warrior light doesnt turn on when recruited, while berserkers does or vice versa
+ party members dont account for generated walls in exploration mission type
+ Refactor player jump to avoid player jumping through walls
+ Refactor player dodge to avoid player skipping through walls
