r983
+ Fix: setup initial objective in mission 05
+ Fix: setup departure objective triggered by first objective completion in mission 05
+ Fix: upstairs lighting issue in mission 05 level 02
+ Fix: ensure trees in mission 04 level 01 are considered environment objects
+ Commented out debug line in EnemyHealth.cs
r982
+ Fix: nullreference error in NPCController line 525
+ Fix: Texture TilemapSpriteAtlas is not readable, so Compress cannot work
+ Fix: ensure corpses on player longship are child objects of vehicle and move with longship
- add VehicleSystem to SpawnSystem
- ensure corpses + heads spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship
+ Ensure blood on player longship are child objects of vehicle and move with longship
- ensure blood spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship
+ Fix: nullreferenceexception in target mover scripts when enemyTarget gameobject is null
+ Fix: ensure longship and dominion longship aren't completely flush against each other in MissionSkirmishNaval01Level01.unity
+ Fix: change head leap layer from default to ignore raycast upon completion of leap to ensure head is properly set as child object of a vehicle
r981
+ Fix: upon mission failure, save file isnt world map, its the previous mission
+ Fix: add close buttons to discipline tree, inventory, and character record menus
+ Fix: close party menu if player opens inventory and vice versa
+ Move PartyMemberScrollView to beneath InventoryPanel in all scenes
r980
+ Refactor gaining positive/negative traits
- only gain positive on objectives completed
- only gain negative on party member killed or mission failure
+ Increase movement speed of player longship on world map (13 -> 20)
+ Increase movement speed of enemy agents on world map (10 -> 15)
+ Commented out debug line in SkipExpositionSystem.cs
+ Added EarlyAccessScreen03.png
+ Updated main menu copyright to 2025
