There haven‘t been any updates in the past few days because I’ve been working on optimizing combat and trying to improve the feel of the combat system. This work is not yet finished, but several bugs have piled up from player feedback, so I‘m releasing an update to fix them first. (I’m encountering some difficulties with the bug where the game freezes when searching for furniture inside rooms – it will take a little more time. I‘ll fix it as soon as possible, perhaps in the next update.)
Preliminary adjustments have been made to melee combat actions and judgment logic. Currently, the melee actions have some flaws, and the attack feel hasn’t been greatly improved yet. First-person animations also have matching issues. These will be resolved as soon as possible. At the same time, gun sound effects and performance will also be adjusted and improved.
Optimization
Adjusted melee combat. Now, in addition to being able to attack while walking, a heavy attack has been added. Each heavy attack will knock back enemies.
During the wind-up of melee attack animations, the character will automatically face the direction of the crosshair or the target.
Bug Fixes
Fixed an issue where switching from a large backpack to a small backpack would cause some items to disappear.
Fixed an issue where simple beds would fail to disassemble and would grant materials incorrectly.
Fixed an issue where some vehicles could not be repaired (vehicle durability repair issue).
Fixed loot drop errors for some searchable items.
Fixed the issue where generators and campfires could not be placed on foundations.
Fixed floating road surfaces on the Fog Horn Bay map.
Fixed the issue where buses and trucks struggled to climb hills.
Fixed the issue where zombies would disappear while chasing.
Fixed the issue where zombie appearances changed each time they spawned.
Fixed the issue where zombies respawned near the mountain exit.
