Dear Survivors,
Since our last update, we've taken a step back to focus on the initial experience you will have upon entering the game's world. We are working tirelessly to ensure your journeys between colonies are as seamless as possible. This devlog is all about performance improvements, a vastly expanded demo, and bug squashing.

What We’ve Done
Comprehensive Optimization and Performance Improvements
To ensure a much more stable FPS, we have cleaned and restructured our core code from the ground up. Additionally, we put our 3D models through a meticulous optimization process, eliminating unnecessary complexity while preserving our visual quality.
We changed our infrastructure by heavily optimizing memory usage. As you drive your vehicle across the barren lands, the environment loads much more smoothly, ensuring your gameplay experience is completely uninterrupted.
Expanded Demo Experience
We heard your feedback loud and clear: unfortunately, the previous demo offered a short adventure! We want players to truly feel the weight and atmosphere of the game, so we overhauled the demo from top to bottom.
Quest Cohesion: The new demo now features an integrated questline that gives your journey a true sense of purpose.
Increased Playtime: You will now spend much more time managing your vehicle, exploring your surroundings, and interacting with the passenger system, allowing you to enjoy the game's mechanics much more.
Note: Although the playtime has increased significantly, please keep in mind that to keep the full release full of surprises, some late-game regions and top-tier vehicle modifications are not available in the demo.
Fixed Bugs and Minor Tweaks
Thanks to the sharp eyes of our tester team, we completed a rigorous bug-fixing process.
Critical, game-breaking bugs that could halt progression in the new tutorial and questlines were fixed.
We overhauled the in-game battery logic. Since it didn't make sense for Plasmolit batteries to provide extra efficiency on their own as a mere battery, we changed this logic: power levels and consumption rates are now determined in a completely realistic way based on your vehicle's engine level.
General Cleanup: Numerous minor visual bugs on the control panels were fixed.
Thank you for your continued support.
Regards,
Dev Team
