Available and Ready to Play!
After tearing through the game code several times, unplugging and plugging back in various plugins and packages, the game is now in a drastically less buggy state! There is of course always the possibility of bugs still remaining, as well as a few minor known issues (such as animations looping oddly the first time they play in certain scenes), but I'm optimistic that the majority of plays should have a bug-free experience in game now!
Balance updates too!
This is less meaningful to the majority of players since the game's encounters were entirely reworked since the demo build anyways, but while going through and triple-checking the game to find and fix any bugs I decided it was worthwhile to try to smooth out some of the game's challenge. Ultimately the game is still RNG dependent (by design) so failing to find good equipment can still doom a run, but by and large the game should now be easier in the first dungeon and harder in the last dungeon.
Again, there isn't anything for players to compare it against, so please just take my word for it when I say I prefer the current balance of the game! Of course I still might tweak things to improve balance further as feedback comes in, but this is another place where I'm optimistic that things are in a good state at the moment!
That's all for this announcement, so please go enjoy the game!
