!>!>!> Patch 1.1 Level ups !>!> Patch 1.097 !>!> Patch 1.096 !>!> Patch 1.094 Live !>!> Patch 1.093 !>!> Patch 1.092 >>>> <<<< >>>>> <<<< >>>>> <<<< >>>>> <<<< >>>>>
1.072 Patch on main branch. Includes:
* Fixed various issues with inventory duplication after replacing a companion and saving and loading. This should resolve the mirroring inventory issues in new games, as well as prevent those issues with the black-screen showing up after the mirroring.
1.062 Patch on main branch. Includes:
Additions:
* Grave Keeper Model added for tomb quest
Fixes:
* Fixed resources not leaving after scene goes away
* Fixed issue with forfeits kid locking out after initiating dialogue under certain circumstances
* Fixed visual issue with UI not reverting back to M&K UI after trying the controller
* Fixed an issue with the chanter quest - two guards staying in bed, chanter not giving the scrolls
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Thank you everyone so much for helping find these issues the past day! We are able to resolve them quickly with your help and are beginning to get planned content additions started again. We'll continue to prioritize fixes the remainder of the week but will begin getting some content in as well as some of your suggestions.
Implementing the suggested bedrolls in tomorrow with some others updates.
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1.061 Patch notes:
Additions:
* Added resting with nelu option
* Using binding bells and hovering over creation says the class of creature they are in
Bugs:
* fixed instruments disappearing when clicked in HUD
* fixed fear effect that could occur after equipping mushroom darts
* fixed issue with duplicating character inventory after replacing a character
* fixed issue with loading a game multiple times in a row and getting a black screen
Balance:
* Increased difficulty for some bindable creatures to utilize Aura/HP pool/Sensory correctly
misc fixes:
* Act 1 music now plays immediately after start
* Decreased delay between new tracks playing
* Possible fix for Windows 7 not playing videos
* fixed time typo with Chanter
1.05 Patch notes:
* Players now have a resolution toggle in the options menu for more resolutions should the system not detect them automatically
* Manual fullscreen toggle
* Character level up restrictions removed for characters that didn't need them
1.043 Patch notes:
* Reverted resolution additions, some users that weren't able to get one originally were getting a black screen on startup. Looking into alternatives to get those back in
* If testing a controller, you can now more easily navigate back to the Mouse and Keyboard toggle in the options menu, or press ESC at anytime to revert to it
1.041 Patch notes:
* More resolution settings available in options menu, regardless of hardware detection
* current XP required to level up displaying normally
1.03 Patch notes:
* fixed an issue with items that shouldn't be able to be seen where if you pathfind to them while indoors it would break the camera as your character left into a different interior. Items don't show up in these scenarios anymore, and you can't pathfind to them
* Fixed an issue with navigating from perspective shots to orthographic shots and the camera not updating correctly. this would have resulted in loading the game moving and loading into blackness after trying to load again.
* fixed a navigation error with click-hold pathfinding where you could run continuously and get stuck in rare scenarios with particular collider heights
1.02 Patch notes:
* Following up on the last update, fixed an issue where characters could be re-ordering and swapping save files after character creation. This caused inventory swapping between characters and some other issues
