
Sound Updates
- Nearly every single sound effect has been remixed.
- The priority of SFX has been improved to make playback more consistent.
- Several new sound effects have been added.
- A new options menu has been added to allow volume levels to be adjusted.
Bug Fixes
- Various Typos were corrected.
- Certain enemy animations now play properly.
- A bug where certain enemies will suddenly rapid fire projectiles has been fixed.

This seemingly small update quickly became far more irritating to implement then I expected, but I think the outcome was well worth it. I tried to make sure that audio still plays and cuts off in a period accurate fashion while generally improving sound. There's also new options menus that allow you to adjust volume from inside the game! There's a chance that a few effects won't react to changing the settings, but if you let me know about it I'll fix it. I tried my best to catch them all, but I probably missed a couple. It won't effect game play very much, so I decided that the most important thing was to get the update out on time. I have bigger and more exciting things planned for future updates, but this was an important one.
-GBG
contra mundum
