Hey everyone, we're so glad so many of you are still enjoying our demo and taking to the outer reaches! If you haven't played our demo yet, you can find it here:
https://store.steampowered.com/app/3450230/Starless_Abyss_Demo/
We thought with so many of you getting to know Lucid and Silo, the first two of our Proximae, you might like to see what's on the cards for the rest of the game! Here are our victims heroes Proximae:
Lucid Proxima

As a Commander struggling for his memories amidst the tides of war, Lucid works to grasp his place in this new conflict. With the Eldritch pushing on the boundaries, known and unknown, he must separate what is real from what lies purely in the Dreaming. Can he find a way forward through the complexities of reality?
You begin your adventure into the Starless Abyss as Lucid, who, thanks to his previous combat experience, has a few perks to help guide his fleet to victory.
Lucid can control a full 3 ship fleet, upgrading or replacing them as he encounters stores throughout space. While this costs money, having three ships will allow you to out-manoeuvre bosses, trap your opponents and share heat from your weaponry effectively, and each ship heals 1 at the end of each combat. His team also get 3 D.I.C.E to make crucial decisions at events, and 75 Credits to spend on upgrades, new cards, new ships or repairs.
Silo Proxima

Donated to science upon death, Silo Proxima may be the only brain in a jar across the entirety of the abyss, almost all alone in their sensory deprivation.
Almost.
Now, 400 years post-life, humanity may have another use for Silo, though their methods are neither ethical nor kind. But time is running out, and that very humanity is in short supply.
Silo commands an impressive ship that can only travel alone rather than be part of a fleet. A state-of-the-art prototype that can teleport as it begins to run hot, and deals extra damage as the ship falls into an overheated state. Though of course, if your own ship is on fire, that presents problems.
Bound Proxima

Bound has ambition. Unfortunately, Bound is also cursed. Indebted to a higher, Eldritch being, misfortune and calamity seem to follow her wherever she goes. Can debts to higher powers be repaid? Tricked? Or are cosmic powers simply too great to wield with Credits alone?
Bound's curse follows wherever she goes, and she must pay up to it every time she reaches a boss, or fleet damage will occur.
She starts with a debt of 50 credits, shops will refuse to give her a discount and can only travel with a fleet of two ships. Credits are always available though, as long as you're happy to destroy all the corpses she leaves in her wake.
Echo Proxima

The Echo, as neither Horror nor true Proxima, is an unmoored star. They are an astronaut with malfunctioning telemetry who has travelled an unmeasurably long way from home. Crossing realities leaves scars and traces - could these be used to map the layers of space or will crossing the barriers bring along uninvited guests?
Echo Proxima carries a fleet as if they were a commander, but has lost control over their technology. Cards that they carry may malfunction, which can carry both hindrance and boon and will keep your strategy fresh with each new hand.
If you can fix malfunctioning cards, they'll be cast for free, but you'll need to draw enough of them to keep those benefits rolling,
Severed Proxima

