Hello everyone! New patch!
- I've rebuilt the entire game using URP. Performance has significantly improved, though graphics quality took a slight hit.
- The starting location has been redesigned. This is needed for future plans - I want to build a small town where players can buy property and set up either a farm or pharmaceutical production in the basement.
- The interface has been redesigned.
- Pause and settings menus have been redesigned.
- Character controller has been replaced with a more realistic one.
- Experience system and character levels have been implemented (needs testing, please report any issues via DM).
- Two new visitor templates have been added.
What's next?
Top priority: complete the plant growing system and the creation of tinctures, pills, and ointments from dried medicinal plants. I also plan to add customization options for naming your own medicinal products (and packaging customization).
Production process:
- Laboratory with various equipment (distillation unit, pill press, dryer)
- Recipes can be discovered through experimentation or found in-game
- Quality depends on herb freshness and process accuracy
Gameplay mechanics:
- Different herbs provide different effects
- Combining herbs can enhance effects or create new properties
- Preparation time affects effectiveness
- Incorrect preparation may result in side effects
Second priority:
- "Town" location where players can buy their own house with a yard and garden
- Continued development of story mode
