Hey yall
Small update to hopefully fix some bugs and balance things out with the new Season 3 update
GAME
- Added a mandatory training intro when launching Frontier for the first account (get the Complete Training achievement, the intro should last 2-4 minutes)
GAMEPLAY
- (Hopefully) Fixed Mod Stations not spawning attachments on clients in some cases
BOTS
- Added sliding to the array of bot movements
WEAPONS
Over the last couple days, players reported that it was too easy to die quickly to weapons, so all but 4 weapons get a substantial nerf to balance the loot pool and make killing more strategic and rewarding
- Nerfed the following weapons: Burst SMG (reduced damage by 3), Deadeye DMR (reduced damage by 8), Eagle-Eye Sniper Rifle (reduced damage by 8), Armor Pistol (reduced damage by 2), Pump Shotgun (reduced damage by 16), Guardian DMR (reduced damage by 5), Recon SMG (reduced damage by 1), Ambush AR (reduced damage by 2), Burst AR (reduced damage by 4)
- Buffed the following items: Jetpack (increase fly speed by 30%, increase vertical fly speed by 50%, increase fuel capacity by 30%), Dashpack (increased dash distance by 10%, increased dash charges capacity by 50%)
NEXT UPDATE: I am working on migrating Frontier to a source version of Unreal Engine, so I can make dedicate servers.
KNOWN ISSUES: Bots, in some cases, get stuck close to a mountain or hill and cant move. Hopefully this will be minimized with the sliding update to Bots and the refresh of the FrontierNavigationQuery.
Settings do save, but in some cases the sliders that control the graphics in the Settings menu appear to show a different value than what actually is (e.g. Shadows slider is showing Low but in reality its Epic)
