Hey everyone,
The fifth post-launch patch is here. Today I've done a number of quality-of-life improvements, some tweaks, and added some shutters and curtains to the properties so you can keep prying eyes out.
Additions
- Made the motel curtains functional, and added shutters to the Chinese restaurant room.
- Added poof of smoke when SpeedGrow is applied.
- Added a one-time popup to point out input hints.
- Added a sound that plays when a new mix is named.
- Added some flies to some dumpsters.
- Cash slot now highlights when you're moving cash.
- Added a mixing station hint when using it for the first time.
Tweaks
- Increased mixing station pour sound.
- Aggressive NPCs will now sometimes attack after only 1 provocation.
- Slightly reduced all voice volumes.
- Police officer arrest progress is now reset when they are hit.
- Sweatshop purchasing is now blocked until the appropriate quest is reached,
- Some trash now spawns in dumpsters.
- Increased mixing station pour sound volume and particle size.
Bug fixes
- Fixed weed seed being detected as sown even when it's not in the hole.
- Fixed measuring jug collider.
- Fixed new product remaining visible after being named.
- Fixed a pouring timing bug.
- Fixed mixing station trash spawning incorrectly.
- Fixed suppliers not recovering cash from certain stash slots.
- Fixed FluGo & Iodine culling too close.
Tomorrow I'm getting to work on some more substantial features. Here are some things you can expect to see in the coming week:
- Counteroffers.
- Picking up multiple items at once when packaging and mixing.
- Better NPC responses.
- More SFX (trash impact sounds, basketball bounce sound, etc).
Thanks!
Tyler
