Not gonna be super active on updates when March begins and I lock in for a Game Jam, so I wanted to get out a few things that bothered me before. Nothing huge, but it does make the game feel quite a bit better to play.
Added squash and stretch to jumps, bounces, and landing.
Made a bunch of (unimplemented) dialogue portraits for later.
Added the b button.
Removed pluey.
Added a circle to even better indicate the pink crystal's range.
Added an option to make the camera faster in case it not keeping up with bob 100% of the time bothered you.
Adjusted the hitbox that detects doors and viewfinders, making it align a tiny bit better with when the viewfinders get an outline, this also means you can beat levels 0.002 seconds faster have fun with that.
Slightly randomized the pitch of bob's jumping and bouncing sounds to reduce how repetitive they can sound.
Gave crystal spikes a sound when breaking that has stronger panning than most other sounds, so you can audibly hear where spikes are breaking.
Timer can now track your time well into the hundreds of hours territory instead of capping out at one hour and resetting.
Torches and arrows get better smoke particles when lit.
Bob now has dust particles when moving.
Added an option to manually change the framerate (not available when vsync is enabled).
Adjusted the color of every gem to better match the cape it gives you.
Adjusted the credits to add the Ko-Fi supporters section that should have been there wayyyyy long ago.
Fixed a bug where dying to spikes immediately after breaking them could result in a softlock.
Added a debug menu to make testing easier.
Made the mobile ui hide whenever a controller input happens and show whenever the touch screen is pressed.
Adjusted Bob's lighting and dust particles in bonus 1 and 2.
Adjusted the color of the binoculars in all the bonus levels so it doesn't look ugly as h*ck.
Timer doesn't start until you move so you don't need to navigate the first half second of the level blind while speedrunning.
Resprited the base of the binoculars to be different for each world and better match the aesthetic.
Adjusted the world 3 lightbulb sprite (i meant to do this forever ago but I messed up).
Made the goal particles layer on top of everything else.
Hopefully prevented the occasional single frame of default bob before your cape color would show during a superbounce.
Prevented torches from occasionally showing lines of stray pixels above them.
