Been a little while!
I can't say I've been working the entire time or anything, but I have been on and off, and was especially dedicated the last few months.
The entire game has been visually overhauled. Nearly every sprite has been changed at least a little, all the backgrounds were completely redrawn, and there's a bunch of extra goodies.
That said, I should probably let my non-comprehensive patch notes speak for themselves. hope you enjoy!
Added a vignette for more convincing, slightly better cave lighting.
The game will now detect if you have an old save, read that save file, and transfer the old data to a new save file format that allows for many more things to be saved, coincidentally also patching the bug where having the exe for Break to Scale in the same folder as Blade Bounce would break one of the games' save files.
Adjusted lighting in all worlds.
Added detail and new sprites in all worlds.
Used new signage and chains to make world 3 have a bit more visual clarity.
Updated the spike texture in world 3 to be a stark red that stands out amongst everything else.
Adjusted 2-11 to be slightly easier, moreso just streamlined.
Polished the title screen.
Made it clearer that the bottom of spikes are platforms and improved world 3's visual clarity in general.
Made arrows pink and emit a small amount of light to be easier to track.
Adjusted bonus 3's text to not be lying as much.
Removed pro-mature jump stunting that could kill your vertical momentum by accident.
Gave pink crystals a visual when breaking to better show exactly how they work.
Made the title screen read "Start" instead of "Continue" on startup.
Increased visual contrast in World 2.
Redecorated World 2 with a ton of new decor.
Misc visual adjustments to World 2.
Adjusted color palette of Bob, World 3, and World 1.
Reduced visual noise in World 3
Redrew every background.
Given a general polishing pass to everything.
Arrows no longer show lines randomly sometimes.
Far more connected looking tiles in World 3.
Added accessibility options (alternate cape colors, arrows tracking the arrows, darker backgrounds).
Revamped settings menu.
Ported game to mobile, still very much in development
Added 12 collectible gems.
Added 12 unlockable capes.
Many bugs fixed as a result of the cape swapping system.
Tweaked lighting
Made a better death animation.
Player sounds are now handled better and allowed to slightly overlap.
Reset button is now timed properly.
New very evil level.
Reworked level select screen.
Reworked camera panning.
Added binoculars to some levels to give you a preview of the level before playing it.
Made credits prettier.
Made some little screens of dialogue before the first bonus level, new level, and test level.
Probably other stuff idk im eepy.

