Version 1.2 is getting a new weapon: the sniper rifle. The sniper rifle is a very powerful weapon that can one shot enemies at greater than 100 meters range. For balancing reasons, at less than 100 meters range, it does only half damage. Which means you will need 2 hits or 1 headshot to kill an enemy. So you can't use it very effectively at short range unless you're good at headshots. Also, sniper bullets are projectile based, meaning you have to account for bullet travel time when sniping. Sniper bullets are also able to destroy blocks.
The sniper rifle is the first weapon that you must build in the factory. I'm also introducing a new class of weapons called "Special Weapons" of which the sniper rifle is the first. You can only have one special weapon at a time and special weapons are dropped on death and can be picked up by enemies or allies.
I'm also introducing a new resource: Crystals. Which are required to build sniper rifles. Don't ask how crystals have anything to do with sniper rifles. Umm, crystal scope?
For every future major update I want to add a new special weapon. It's a lot of work to add a new weapon, so only one per update.
