Patchnotes V0.02.15
Brewing System (New Feature)

Brewing
Added a full Brewing System to produce your own beer
Added a cellar with is available on level 7 threw a trapdoor
Ingredients can be bought and must be added manually to a brewing kettle
After starting the process, the beer needs time to brew and ferment before it is ready
Brewing devices (kettle, fermentation barrels, etc.) must be connected with pipes
Correctly connected pipes will link all brewing components together
Beer Types
You can brew Regular Beer and Crafted Beer
Crafted Beer is affected by the used ingredients
Ingredients influence alcohol content and beer price
Higher quality and stronger beers can be sold for more gold
Finished beer is stored in barrels and can be served like other drinks
Discipline & Order System (Major Gameplay Feature)

Discipline & Order
Added a new Discipline & Order system that controls how well-behaved your guests are
Guests remember how you react to bad behavior over time
Disciplining guests with the spoon reduces future misbehavior
Ignoring trouble will cause disorder to spread in your tavern
How it works
Bad behavior includes puking, sleeping at tables, fighting, and similar actions
The more consistently you enforce order, the calmer your tavern becomes
If discipline is neglected, guests will slowly return to old habits
Progress & Feedback
Your current Discipline & Order level affects how often bad behavior occurs
Changes to Discipline & Order can be shown in the daily report after closing the tavern
Overall bad behavior has been reduced by 30% and is now fully controlled by this systemm manners still are a setting and are affected too
Full Update List
Added a “Brewery” system
You can now brew your own beer!
Added craft beer to the menu
Added a brewing kessle to the building system
Added a fermentation barrel to the building system
Added 5 kinds of pipes to connect building tools to the building system
Added a “Discipline & Order” system
Guests remember when they are disciplined for bad behavior
Disciplining guests with the spoon increases your tavern’s order
Ignoring bad behavior will decrease your tavern’s order
After closing the tavern, changes to Discipline & Order are shown in the daily report
Reduced bad behavior (puking, sleeping, etc.) by 30% (now handled by the Discipline & Order system)
UI & Audio
Improved button UI in several menus
Added new voice lines to the blacksmith’s wife during conversations with peasants
NPC Changes
The blacksmith’s wife now has red hair
Her visit time is now always between 19:00 and 23:00
Workers now cook a maximum of 3 meals per type
Gameplay & World
Added empty barrels and brewing items to the shop
Improved delivery box physics and they now hit NPCs when thrown
Added 4 new flags to decorations
Added a cellar to 3 taverns (excluding starter taverns)
Added a trapdoor (available at tavern level 8) to access the cellar
Selling mushrooms now alerts nearby guards
Improved tavern floor textures to better show dirt
The map is no longer a live view and no longer adds light at night (improved)
The map now shows the position of chickens in the world
Added a handle animation to the shank when tapping beer
Added one more beer hive near the castle access
Updated plate and bowl styles
Progression & Menus
High-level menu items (wine, juice, beer) can no longer be added if the tavern level is too low
Mead is now unlocked at level 9
Moved the small distillery to the Brewery category
Juice can now be added to the menu even without owning a juice press
Fixes
Fixed incorrect storage stacking after loading
Fixed lost items in storages which wasn't count
Meals now shown in the daily report again
Fixed a bug, where sometimes your mouse wasn't shown when first starting the game
Fixed wall auto-rotation issues on second floors
The blacksmith’s wife quest no longer fails when loading within 1 hour of the event
Fixed cleaning lights in the lake tavern not switching off correctly
Fixed scaling issues when placing preparation areas
Fixed chimney tooltips appearing when no chimney was built
Fixed incorrect tavern size (m²) calculations
Fixed water barrel scaling on older patch versions
Fixed mead unlocking at the wrong level
Fixed barrels sorting back into storage too quickly
Added a purchase sound when buying barrels
Improved worker behavior
Various small fixes and improvements
