Hello, Farmers!
Once again, I want to thank you all for the huge support you’ve been giving me! Without you, none of this would be possible.
In these patch notes, you’ll find a list of all the new additions. If you want to avoid spoilers, don’t read on!!
Trailer: Update Trailer
Main Additions
Revamped introduction.
The player now starts with the shop already built and unlocked, allowing them to begin managing the shop right away.
Map system.
New types of shops for the player to build:
Potions, monsters, and clothing.
Additions
Coffee and Rice crops.
Coffee Bean > Dried Coffee Bean > Ground Coffee > Coffee.
Rice Grain > Processed Rice > Cooked Rice.
Sheep & Goat.
Wool > Fabric > Bandages & Clothing.
Goat Milk > Goat Cheese & Milk Jam.
The better the hoe, the more ground tiles can be tilled at once.
It is now possible to plant multiple seed and fertilizer tiles at once.
It is now possible to zoom the camera out further.
Many new objects and decorative items.
New wall paintings.
Balance
Debts and interest are now deducted on Sundays; previously, they were deducted daily.
Chicken coop and barn capacity increased from 10 > 20.
This only applies to newly built coops and barns.
Young animals now take fewer days to become adults.
Reduced the cost of many production objects, such as the anvil, distillery, mill, etc.
Reduced the speed at which customers mess up the displays.
Increased the speed at which employees organize the displays.
Bugs
Bug fixed – production HUD overlapping other HUD elements.
Other minor bug fixes.
Thank you all very much for your feedback and analyses. This is extremely important to keep the game alive and improving every day!
