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0.1.0b Changelog

Buncha bug fixes (AND SOME NEW STUFF) Windows only for now, Linux + Mac coming in the next couple days.

(Super sorry Linux folk for the delay in gettin’ this update to y’all! It's coming soon though 💙)

Fixes

  • Can't make bottles of slime, et al
  • Number of current spell charges changes upon resurrection in multiplayer
  • Arrows don't spawn in barrels
  • Potions of health identify upon drinking them when overhealed
  • Fog of war is not cleared away while in Flame Form
  • anim_slash3 crash
  • Shooting downward with a bow spawns the arrows in the wrong place, causing them to hit tiles above
  • Transition stage music doesn't change upon continuing to the next floor (fixed?)
  • Reaper becomes invisible during its super strike
  • Several other things become invisible after being off-screen
  • Visual glitch with carrying learnable spells
  • Slimes still have the wrong spiced effects from 0.0.16
  • obj_item_claim_point crash
  • Player 2 can't move in co-op when using a gamepad while player 1 is looting
  • hud_draw_pause_traits crash
  • Touching horizontal moving blocks in the AC can be buggy
  • Using tome while holding an item doesn't play the proper tome attack animation
  • Grumbul assassins frequently get stuck in walls when jumping out of barrels
  • Sitting humanoids count as crouching and so arrows tend to miss them
  • Kids with "Archer" trait can have their bow overriden by the "Likes" trait
  • Maybe fixed the potion identification spam for real this time, possibly
  • Can't select a single-player character on keyboard if gamepad is enabled and detected
  • Device spawns too frequently, and multiple times
  • Standing near lava doesn't keep one warm
  • Level-up cancel screen doesn't accept keyboard input if gamepad is enabled and detected
  • Dpad input sometimes doesn't work properly in menus
  • Crash when attacking if LUC is greater than 14
  • Bone arrows ignite
  • Control reset uses the wrong defaults
  • Pressing 'esc' while control redefine is waiting for input leaves the control blank
  • Slimeballs crushed beneath crush-traps don't always leave slime behind

Changes

  • Arrows burn for longer before being destroyed
  • Increased arrow capacity from 5 to 8
  • Added ui for arrows
  • Arrow type no longer changes automatically until all of the current arrow type is used up
  • Increased durability damage to armor of reflection when hit by projectiles
  • Improved the new grumbul variant and made them more visually distinct
  • New visuals for horizontal moving platforms in the Anticropolis
  • Moving platforms stop briefly when they hit each other
  • Further changes Flame Wave trance (Flame Form)
  • Reaper fight now freezes lava into a solid version
  • Removed knockback effect upon reaper's death
  • Reaper room barriers are slower to come in and slower to kill
  • Summoning the reaper now also destroys mushrooms within the room
  • Leaving the reaper room mid-fight now angers the reaper
  • Added money indicator to co-op UI
  • In co-op, each player recieves a small portion of the gold that the other player collects
  • Reduced ███-███ hp
  • Refined ███-███ animation
  • Can now use ███-███ 's █████ to ███
  • Can now use claw arms to grapple when pouncing even with a weapon equipped
  • Hated weapons now go much further when thrown
  • Thrown spears fly straight
  • Added identifiable traits to Potions of Acid
  • Temperature guage position slightly improved, shifts to fit wanderer's tracking
  • Fishanha finally actually consume corpses over time
  • Fishanha target humanoid corpses regardless of whether they're bloody or not
  • Falling icicles break items like crush traps
  • Added unique portrait art to all arm types
  • Added death message to popcorn
  • Limited arrows' vertical velocity when firing bows in low corridors
  • Dagger haters can pocket daggers
  • Can once again rebind class ability on keyboard
  • Crushed slimes now always leave their slime effect