Buncha bug fixes (AND SOME NEW STUFF) Windows only for now, Linux + Mac coming in the next couple days.
(Super sorry Linux folk for the delay in gettin’ this update to y’all! It's coming soon though 💙)
Fixes
- Can't make bottles of slime, et al
- Number of current spell charges changes upon resurrection in multiplayer
- Arrows don't spawn in barrels
- Potions of health identify upon drinking them when overhealed
- Fog of war is not cleared away while in Flame Form
- anim_slash3 crash
- Shooting downward with a bow spawns the arrows in the wrong place, causing them to hit tiles above
- Transition stage music doesn't change upon continuing to the next floor (fixed?)
- Reaper becomes invisible during its super strike
- Several other things become invisible after being off-screen
- Visual glitch with carrying learnable spells
- Slimes still have the wrong spiced effects from 0.0.16
- obj_item_claim_point crash
- Player 2 can't move in co-op when using a gamepad while player 1 is looting
- hud_draw_pause_traits crash
- Touching horizontal moving blocks in the AC can be buggy
- Using tome while holding an item doesn't play the proper tome attack animation
- Grumbul assassins frequently get stuck in walls when jumping out of barrels
- Sitting humanoids count as crouching and so arrows tend to miss them
- Kids with "Archer" trait can have their bow overriden by the "Likes" trait
- Maybe fixed the potion identification spam for real this time, possibly
- Can't select a single-player character on keyboard if gamepad is enabled and detected
- Device spawns too frequently, and multiple times
- Standing near lava doesn't keep one warm
- Level-up cancel screen doesn't accept keyboard input if gamepad is enabled and detected
- Dpad input sometimes doesn't work properly in menus
- Crash when attacking if LUC is greater than 14
- Bone arrows ignite
- Control reset uses the wrong defaults
- Pressing 'esc' while control redefine is waiting for input leaves the control blank
- Slimeballs crushed beneath crush-traps don't always leave slime behind
Changes
- Arrows burn for longer before being destroyed
- Increased arrow capacity from 5 to 8
- Added ui for arrows
- Arrow type no longer changes automatically until all of the current arrow type is used up
- Increased durability damage to armor of reflection when hit by projectiles
- Improved the new grumbul variant and made them more visually distinct
- New visuals for horizontal moving platforms in the Anticropolis
- Moving platforms stop briefly when they hit each other
- Further changes Flame Wave trance (Flame Form)
- Reaper fight now freezes lava into a solid version
- Removed knockback effect upon reaper's death
- Reaper room barriers are slower to come in and slower to kill
- Summoning the reaper now also destroys mushrooms within the room
- Leaving the reaper room mid-fight now angers the reaper
- Added money indicator to co-op UI
- In co-op, each player recieves a small portion of the gold that the other player collects
- Reduced ███-███ hp
- Refined ███-███ animation
- Can now use ███-███ 's █████ to ███
- Can now use claw arms to grapple when pouncing even with a weapon equipped
- Hated weapons now go much further when thrown
- Thrown spears fly straight
- Added identifiable traits to Potions of Acid
- Temperature guage position slightly improved, shifts to fit wanderer's tracking
- Fishanha finally actually consume corpses over time
- Fishanha target humanoid corpses regardless of whether they're bloody or not
- Falling icicles break items like crush traps
- Added unique portrait art to all arm types
- Added death message to popcorn
- Limited arrows' vertical velocity when firing bows in low corridors
- Dagger haters can pocket daggers
- Can once again rebind class ability on keyboard
- Crushed slimes now always leave their slime effect