Fixes
- Balls of Goo, Slime, and Mucus become charred instead of properly melting away or exploding
- Undead Followers don't work properly in co-op when the screen splits
- Spell loss/gain upon being resurrected in co-op
- Daily Run menu marked as "Daily Failed" after backing out of the character select menu
- Rare crash if the player dies with a whirlwind still active
- Passageways on floors display the wrong graphic
- Boiling pools of water never cool
- Humanoid enemies with legs missing get stuck in a weird hovering state
- Crash upon entering a level with previously escaped grumbuls
- Escaped enemies in shops appear behind the locked door
- Turrets immune to Glacial Grinder overload
- Humanoid enemies freeze and spam "!" when attacking beneath them
- Roll sound effect is spammed when pressing down+sideways while using a lantern
- Potion identification is spammed in co-op if both players have the same potion
- Regenerate (Trance Cure) uses two charges
- Extra Regenerate (From Potions of Extra Regeneration or Trance Cure) doesn't actually restore hp
- Certain overloads/trances caused spell charges to become negative ("X")
- Ogo's weapons don't spin when they attack any more
- Severed heads are not destroyed when intersecting with physics objects, causing lag
- Overload Cold burst doesn't reduce "energized" charges
- Environmental slime emits light
- Sometimes 'Hates Weapon' is all jacked up (fixed?)
- Messages sometimes overlap one another when they are more than a single line
- Giant arrows and swinging blades can sever both of the player's arms
- Shields differ in different instances of the same Daily Run
- Peppered non-humanoid corpses behave as though they are both savory and peppered: savory does nothing to them
- Entering the tutorial from the "Extras" menu messes up the music
- Reflected dragon's breath is visually buggy
New Stuff
- Bows and arrows!
- Wayward wids!
- The Anticropolis! (And all that it entails)
- New Upper Dungeon trap!
- Another, different new weapon!
- The beginnings of an encyclopedia! (Extremely early version)
Changes
- Changed the behaviour of barrels to make them less annoying/reduce instances of surprise damage
- Humanoids can no longer stomp when tumbled or frozen
- Chain Lightning no longer travels through every single tile of water
- Boiling pools of water have their heat distributed through them Larger pools will cool more quickly, and smaller ones will stay boiling for much longer The position of the heatsource within the pool also matters
- Homing bolts no longer target invisible creatures
- Escaped enemies heal over time until you leave the level
- Improved spellwright's spell aiming capabilities
- Added minor squash/stretch upon hitting enemies
- Can Pounce with weapons now
- Arrows stick in non-humanoid enemies
- Trance Cure grants a longer-lasting immunity
- Overload Cure heals for more and grants overheal
- Added unstable Undo effect
- Overloads/Trances no longer require 2 charges to use
- Changed color of overheal to match INT and added indication for maximum overheal
- Flame Form lasts for longer, and becomes inactive when motionless
- Messages in the alerts area are now outlined
- Acid deals damage to all equipment, rather than just armor
- Creatures slain by acid leave no corpses behind
- New barrel sfx
- New sfx for arrows hitting walls and creatures
- Class select menu now remembers your previously-chosen class
- Once more removed conflicting starting traits
- Performing a basic 3-attack combo while unarmed will alternate attacking arms
- Holding a severed limb while regenerating attaches the limb without ending regeneration
- Unstable Caster made rarer for poets
- Added a new limb that grumbuls sometimes spawn with
- Added a new grumbul modifier
- Limited shields' block strength
- Spears and large weapons no longer considered 'heavy' for the purposes of carrying them with hate
- Swinging blades now interact with physics objects
- Reduced the effect of MAG on casting speed without Incantation
- Increased durability of Soul- weapons
- Can now focus strike flourish
- Moved tutorial text to the top of the screen
- Tutorial grumbul no longer runs away
- Reduced distance between floors for item-drop pipes
- Reduced the number of grumbuls spawned during the tank fight
- Can now directly attack the Grumbul Tank's legs
Near Future TO-DO
- Leaderboards (for serious this time)
- Anticropolis Transition Stages
- Flesh out Encyclopedia