Hello fellow subs:
I am very happy to discuss the Demo version of SQD. Original plan
It is composed of 4 floors, and only the 1st and 3rd floors have fixed upgrade systems.
All weapon upgrades and skill upgrades also have components to achieve the same effect, but they require additional equipment slots.
Therefore, more floors are required to complete. However, the content of the Demo version is not enough to support the monsters and content volume of 4 floors.
In this regard, we have made special prop refresh adjustments for the Demo version. This adjustment will break the strategic nature of the original design.
It's more about luck. In the current Demo version, we have arranged 3 skills, and 20 components and skill cores.
The version is already undergoing technical testing, and the Demo version is expected to be released next week. I hope everyone can have fun playing it.

