To All the Players Who Waited:
Thank you for your continued support and patience over this period.
Since the last update, we’ve poured an enormous amount of effort into crafting a more complete and deeper version of the game.
Ver.0.4 marks a major milestone in our development journey.
This isn’t just another version update — it’s an expansion of the game’s world and a renewed promise to you, our players.
Major Update Highlights
🧬 New Content
6 New Element Types: 3 weapon elements and 3 skill elements are now introduced. These elements can interact with each other to create chain reactions, resulting in powerful area-based explosions and significantly enriching your build strategies.

New Tier 3 Boss: A deadly new challenge awaits. You'll need sharp reflexes and smart builds to survive.

Over 300 New Synergy Items: A massive expansion of the item ecosystem, with gear designed around six core categories — Skills, Weapons, Ammo, Energy, Defense, and Mobility — providing players with a wide variety of build options each run.

⚙️ System Overhaul
Reworked Synergy System:
The core synergy system has been completely overhauled. Attributes are now divided into six detailed categories: Skills, Weapons, Ammo, Energy, Defense, and Movement, with over 320 unique upgrade items available. You'll be making more strategic choices with limited room rewards.

Skill System Redesign:
Skills no longer upgrade gradually. Instead, each skill now comes with inherent characteristics, and you can further enhance a specific direction for maximum benefit.

Recoil and Control Adjustments:
Automatic weapons now have significantly reduced recoil, making for smoother control and lowering frustration. Special weapons like sniper rifles and shotguns have slightly adjusted recoil. We've also tweaked character movement friction to improve stopping precision and dodging responsiveness.

Level Design Overhaul:
We’ve expanded level design with more space for movement and added interactive environmental traps — such as anchors, slow zones, and water currents — to deepen spatial strategy during combat.
📈Difficulty Curve Adjustments:
The game now features 3 layers, with an increasing number of rooms and difficulty per layer. Early-game difficulty has been eased to help players better engage with build progression.
🧰Optimization & Fixes:
Improved performance
Fixed known bugs
Backpack UI rework
Enhanced controller input support
Multiple QoL (Quality-of-Life) improvements
Demo Version / Trial Experience
In this demo update, some content will remain locked. Due to the large number of synergy items, their balance and scaling still require further refinement.
Currently, three weapons are available for testing. Each has distinct base attributes and handling. Our focus is to polish the experience around these three — including skill synergy and item builds — before unlocking the rest in the Early Access (EA) version.
Future Plans
Continue refining current synergy systems and difficulty balance
Expand narrative content: Version 0.5 or 0.6 will introduce discrete NPC interactions and trigger-based events
The narrative framework is in place, but the event system is still under development
Add more skills and build combinations to lay a solid foundation for EA
The full narrative experience will be released with Version 1.0.
