We've gathered a lot of valuable feedback and suggestions on how to improve the game.
This update is built around what you've told us you'd like to see.
π§ What's changed?
Improved interaction system - we've added highlighting and outlines for interactive objects
Descriptions of anomalous characters are now presented as inβgame notes, with details gradually unlocking as shifts progress
We've started optimizing the game - it now runs faster and more smoothly
Removed the protagonist's death from stress
Added map markers to distinguish between incidents and cleaning requests
The protagonist can now throw objects
Fixed a number of bugs
We're continuing to study your gameplay and closely follow how you experience the demo. Let's make Motel better together!
