As this update contains the last of the currently known bugs, I'm gonna pull us into the next minor version with this one. Enemies have been made slightly better, specials have been balanced a bit more, and there's now a fairly comprehensive record keeping of the various events that you can view anytime by hovering a crew member or a system.
FIXED: Double damage special was not applying the extra damage correctly, now it is.
FIXED: Filling the dicycler while it is aimed at the weapons system would result in a phantom, non-functional pip appearing in the enemies weapon system. This no longer happens.
FIXED: A situation which could occasionally result in enemy systems not being targeted has been corrected.
FIXED: An attribution error meant that enemy ship dice had their probabilities modified by the players ship instead of their own. This has been corrected.
FIXED(?): I have done more work around solving various issues with different resolutions. Hopefully this is at least another step towards solving all of them.
ADDED: A log of events for crew members and systems has been added. It appears next to the information popup when you hover them.
UPDATED: Tutorial has been slightly altered.
UPDATED: Plasma Scientists, Combat Veterans, Life Support Engineers, Weapons Master, Shields Technician, Life Support, Reskilling and Survival Skills have all had the required number of pips they need reduced, the effects should also trigger immediately when the special has been activated.
UPDATED: Kamikaze Drones have better target interception skills.
UPDATED: Hull Strength shop purchase has had its drop rate reduced.
UPDATED: Tutorial has been slightly updated.
UPDATED: Various graphics and tooltip text have also been changed a bit.
