Update for March 9, 2025
Fixed the parameter calculation error in the library.
Fixed the issue where the encyclopedia page could not display descriptions correctly.
Outposts now generate faith every turn, increasing strategic options in the early game.
Fixed the issue where some creeds did not take effect correctly.
Fixed the issue where the effects of magic springs were not displayed correctly.
Expanded the initial map size to better secure city-building locations.
Significantly reduced the impact of hero level on monster numbers.
Reduced the frequency and intensity of monster invasions and lowered the completion requirements for hunting quests.
Added building descriptions to the adventure map.
Land trade and maritime trade now correctly display their bonuses.
I apologize for the inconvenience. Due to an overnight update, a character was incorrectly written, which prevented the creation of new games. This issue has now been fixed. We sincerely apologize for the mistake.
By absorbing player feedback, we aim to avoid the situation where heroes become too weak by directly learning magic skills early in the game. Heroes will automatically acquire the most basic spells of a magic type during their adventures if they possess magic skills. This will enhance the hero's combat effectiveness. If a hero masters multiple magic skills, the highest-level magic skill will take precedence.
The game content is very rich, and many detailed numerical values need continuous refinement. Thank you for all the players' support!
