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Changelog - Version v0.29
Major UI Rework
- Completely reworked the UI for a cleaner and more intuitive experience.
- You can now change your cape while connected to a server—no need to reconnect.
- Removed the team join menu; changing teams is now done via the scoreboard.
- Added a "Reset to Defaults" button in the settings menu.
Gameplay & Mechanics
- Various balance changes.
- Implemented 3D spawn points for tents and CTF flags.
- Changed Engineer's jetpack model to a higher-quality version.
- Tweaked default auto-climb parameters:
- Faster camera interpolation time (250ms → 125ms)—now adjustable with cvar: sv.player.cc.cam.climb.duration.
- Reduced velocity loss when climbing, making movement smoother.
- Mouse scroll up/down actions are now fully customizable in keybind settings.
Server & Debugging
- Added a --debug flag for servers, enabling more detailed logging.
- Various small server-side fixes for improved stability.
Fixes
- Fixed a world state synchronization issue where structures could appear on the client but not on the server.
- Fixed items (e.g., drill gun) not moving down correctly when reloading.
- Fixed the `OnPlayerRespawnTimerStart` callback not working.
- Fixed an issue where other players' arms would sometimes appear bugged.