Source: Steam Community (opens in a new tab)
Changes
- Significant Netcode Rework:
- Voxel updates are now far more bandwidth-efficient, significantly reducing data usage.
- Server-to-client updates are faster, resulting in smoother and more responsive gameplay.
- Added customizable skybox for server administrators, along with other environment customization options such as fog color.
- Tweaked all hitboxes to better represent the actual character model.
- Reworked character collision physics with a custom system:
- Fixed a bug where players could bug inside the world when structures were placed where they were running.
- Implemented smoother autoclimb.
- Fixed players floating if they hit voxels above (or the world roof) when jumping or using the rocket launcher—collision now works as expected.
- Resolved issues where players would get stuck when climbing voxels.
- Fixed players floating slightly in the air during movement or collisions.
- Implemented 3D spawn points, allowing spawns under roofs or underground.
- Enabled running while throwing grenades.
- Added keybinding options for toolbelt items.
- Improved logic for fetching official servers, making the server list more reliable in showing official servers.
- Added pitch shifting for all local player item use sound effects.
- Introduced new cvars:
- Player climb multiplier.
- Zombie pick chance.
- Expanded APIs:
- New functions: `GetPlayerTeam`, `SetPlayerTeam`, `CanJoinTeam`.
- New hooks: `OnSelectTeam`, `OnZombiesSelected`, `OnSetSpawnProtectionTimer`.
- Added new sound effects:
- Mortar shoot.
- Mortar projectile explosion.
- Jumping.
- Various balance changes.
Fixes
- Fixed a bug where players could become invincible in certain scenarios.
- Resolved an audio misconfiguration that allowed players to hear others walking, digging, jumping, etc., from across the map.
- Fixed item overrides not working for zombies via the scripting API.