Dear all,
These few days have been a very busy time as Foresight embarks on the road to being a more multiplayer friendly game. Massive optimizations and bug fixes have been implemented. (heavy combat situations don't lag at all in LAN game environment)
The next step will be to look into Steam integration, lobby and match-making capabilities. Once done, you'll be able to create a game and ask your friends to join you!
P.S. For now, Foresight will still largely remain as a client-server model. A central server model is currently being mooted and design obstacles have to be identified before we can produce a solution.
Lastly, we've received bug reports that mission 24, under certain circumstances - refuses to complete itself. We're well-aware of that but we'll need to finish what's on hand first before fixing the mission itself. Don't worry, your feedback is always fresh in our minds.
More updates to come.
Regards,
Jeremy
