Dear all, the latest patch for Foresight been released.
BuildID: 528953
Please verify your game's integrity to make sure that it's properly updated.
Fixes
- Fixed a bug where fleet advisors might blindly access a flight path that hasn’t started and thus null pointer dereferencing. (crash)
- Fixed a bug where the AI player might get idle ships that might not have been qualified as idle, ie, not controllable or selectable.
- Fixed AI scripts for scouts that should reduce if not eliminate scout spamming
- Increase SS Seeker’s build time from 3s to 5s for balancing purposes.
- Fixed a weird fleet view ETA timer that will suddenly surge into tens of minutes before going back to normal. This is caused for the flagship going into a wormhole.
I- mproved hints system to have some intelligence; if you do not have credits to do any repairs, it’ll not ask you to do so (but it'll ask u to harvest more gas for credits for repairs)
- Fixed a bug in mission 17 where you might not be able to complete or fail your mission. Also modified mission 17 to have shorter period of cease damage so that you can save your game but that also means that the threat of dying is greater.
- Fixed a bug where SS civilian ships may sometimes stop after being attacked by the enemy. This is due to the retaliation process which overrode the flight plan.
- Fixed a bug where fleet view doesn’t hide when in-game narration occurs.
- Fixed a bug where ships in fleets do not reassign command points properly when the fleet is being disbanded.
The AI upgrade for single battle is currently ON. The AI will be more ferocious and aggressive in the near future.
@coldarray - I'm unable to reproduce the crash you were referring to. Perhaps you can provide me either with more information or a saved game so that I can replicate the crash?
P.S. Foresight Team will be taking a break starting from today 18th Jan till 23rd Jan. During which, support will still be available but there won't be another quickfix patch until 26th Jan.
