AA - to be clear - Anti-aliasing - is an option available to both common GFX cards and as Foresight in-game options.
So what's the problem?
GFX profile for AA is set at driver, hardware level
WHILE
Foresight options is set at API level - ie, DirectX, going through HAL and so on.
Question is - which one takes precedence? Based on my experience, the GFX Profile's settings take precendence. However, it does override certain gfx effects in the game such as bloom and post processing.
Our recommendation is - if you must have AA turned on, please do it at the GFX profile level and set AA to NONE in Foresight.
I've also read about certain game with AA being more unstable than usual, but I can't be sure since it doesn't happen on our machines. One thing is for certain is that we don't turn on AA for our testing.
In any case, I'd recommend using a separate GFX profile for Foresight for AA settings, whether it's Nvdia or AMD ATI.
Please set Foresight's AA option to NONE in the options menu once a profile has been created.
Thanks and we hope that will resolve some of the weird graphical glitches and/or stability issues some of us have encountered.
