Dear all,
First of all, my apologises for causing some disruption to your Foresight experience. This patch is an urgent patch aimed at fixing some regression errors introduced during V1.06 build.
Build ID: 525218
Fixes
- Fixed a bug where upon killing a player commander (not fleet commander), the game crashes after his structure or ship gets destroyed completely. This will affect skirmish maps that have multiple AI players.
- Fixed a bug in the fleet mechanisms thanks to community feedback where a fleet's dormant status is wrongly determined, causing the fleet commander to keep trying to awaken ships nearby while there's scout in dormant mode far away. This is a complex situation that I'll explain in a GUIDE later. If you need it NOW, please let me know and I'll expedite.
- Fixed a bug in mission 3 where killing Thay Watanabe will cause the entire Voiceless navy to go limp. This is the correct behavior for skimrish mode - it's there for u to claim your XP loot.
- Fixed a small bug in mission 15 where an incorrect faction name appeared. Shalln't reveal too much (due to potential spoilers).
(EDIT: Forgot to add one more fix)
- Fixed the skirmish AI behavior for recalling ships; reduced or eliminated the buckling or jerking movement due to the AI's constant issuing of recall orders. Also fixed related bugs surrounding this recall behavior. So now - when you attack the AI base, be careful - you won't know what will come after you.
Additional OSTs
As a small token of goodwill, I've also included 2 more Foresight OSTs in the OST folder for free. So now you'll have 4 Foresight OSTs in total.
Have a happy Valentine's day!
