Dear all,
http://foresightrts.com/understanding-status-effects/
Please have a look at the official website's article on status effects. Foresight currently has 4 status effects, 1 immediate, 3 over time.
1) Splash - Certain weapons can causes splash damage and might spread status effects over to other ships. When you're inside a resource patch and get hit, there'll always be a splash, regardless of whether if the projectile that hit you is a splash weapon or not.
If that projectile does indeed splash, then its splash radius will be magnified by the resource patch.
2) Bacteria Infestation - Anti-matter Bacteria chews into the hull of your ships. Lethal to fighters, but non-lethal to starships and structures (it'll stop if you only have 1 hp). Shields are not affected by it at all.
3) Immolation - Slow burning liquid like napalm along with compressed gases stick to your hull, burning and damaging your ships for a period of time. Lethal to all crafts, including shields.
4) Irradiation - Basically, radiation due to nuclear weaponry. This is the most lethal effect of all because it takes a % from damage from your maximum HP. If you have 1000 hp, and it does 2% radiation dmg over 10 cycles of 1 second each, then the formula will be 20, 10, 5, 2.5, 1.25, 1 (min), 1 (min), 1, 1, 1, 1, 1...
This also means that any nuclear weaponry will take a finite amount of hits to kill ANY ships, structures and fighters EVEN if they survive the initial blast.
Have a nice weekend ahead!
Jeremy
