Dear all,
Observing several gameplay/review videos, we've discovered that while the global repair button seems to be intuitive for repairing structures, the notion that UNC ships have to be repaired at a UNC Shipyard seems a little not so intuitive.
After consultation with a few Foresight players, we're going to implement the automation for this button.
Pick and Choose Design
1) Click on the "Global Repair" button
2) Ensure that there's at least one local shipyard available and you have sufficient power.
3) Click on the damaged ship
That's it. The ship will automatically proceed to the nearest shipyard for repairs.
Dual-Option Design
We could also implement the following -
1) If you select a bunch of ships and press the "Global Repair" button, it'll do the same thing for multiple ships like above.
2) If you click the button first, then individual ships being selected will actually cross sectors (if necessary) for repairs. This move is risky even when the safe route is taken.
Conclusion
Please tell us how you feel and how we can make Foresight easier and more intuitive for you to play.
Thanks,
Jeremy
