Dwarfs Descent – Demo V2.07 Game Updates
Added In-Game Tutorial
Added Quartz PoI PlaceHolders
Lighting update
User Interface & HUD
Lowered main menu button sound volume
Pause menu character color updated
Improved character speech bubble Z-order
Added animation bounce to running UI Icon
Added “speedlines” at screen edge when running
Updated controller support for Achievements menu
Updated weapon HUD text:
“Drop weapon”
“Use special move”
“Use Weapon”
Improved enemy health and cast bar widgets (brighter and more noticeable)
Changed map icon colors for up/down (green/red swapped)
Increased map ink darkness
Added new UI pickup icon for Skeleton Miner with pickaxe (for quest)
Added minecart exit image for reaching Level 2 achievement
Added Skeleton Miner image to quest
Darkened entrance/exit planes now ignore fog
Gameplay / Level Design
Added sign to minecart level: “Choose a direction”
Added sign at minecart entrance: “No exit”
Added 1 coin to Skeleton Miner POI for tutorial
Updated Sword 3-attack animation
Always spawn gem on Level 1 cave-in block
Always spawn miner pickaxe quest top-left of room (ensures visibility)
Minecart level improvements
Stopped grave spawns in starting area of Level 1
Doubled range for skeleton grave spawns (500 → 1000)
Increased rubble HP on tracks (80 → 150)
Fixed cave-in roughness (too shiny before)
Roof skylight updated
Reduced roof stalagmite Z-size by 25%
Changed dirt paths to dithered AA from translucent
Ground paths now light properly
Fixed footprints overlapping player
Fixed enemy health display bug with having HP-up
Stopped interaction points & enemy spawns in start area
Added spice to running visuals:
Faster lines at side of screen
Cloud particle effect at feet
Trails behind character
Skeleton Miner now drops dynamite
Bugs & Fixes
AoE damage now correctly affects actors behind physics bodies
Fixed bug where loot sounds played at start if Dwarf was nearby
Fixed issue with quest marker scaling improperly when spawned
Fixed merc dwarfs being unseeded/random — now consistent
Fixed various decal rendering bugs
Fixed inverse scaling bug on some weapons causing rendering/shading issues
Fixed lighting issue with dragon boss roof
High-frequency emitter effects no longer affect projectile travel
Reduced blur in main menu
Removed campfire from main menu and added mushrooms
AI / NPC Updates
Merc Dwarfs now colored blue; enemy dwarfs colored red
Fixed various enemy/NPC positioning and spawning logic
Hooded figure/Vendor now has more clear speech text
