New Hyper Weapon:
Triple Eclipse
- Passive: Taking burn damage heals you by 1/4th instead. Can overheal.
- Three localized suns, each representing different flames.
- Fire1: Throw the Flames sun.
- Fire2: Throw the Dark Flames sun.
- Fire3: Throw the Meteor Flames sun.
- Suns detonate shortly after being thrown, covering a large area with their flames for 3 seconds, and then return to be thrown again.
- Flamethrower: No changes.
- Overheater: While detonating, suns shoot towards you like flamethrowers.
- Flare Gun: Increased Flames level.
- Dim Gun: Increased Dark Flames level.
- Pocket Star: Held suns frequently cause small pulses, applying their effect to yourself and nearby enemies.
- Lava Launcher: No changes.
Enemy/Bestiary Changes:
- Every enemy now has a "Behaviour" description on the bestiary.
- You can now open the Bestiary from your inventory.
- The game pauses while the Arsenal or Bestiary are open outside the main menu. Because of this you can also navigate through them using the movement keys now.
- The bestiary hides the health of enemies that can't get damaged directly.
- Added titles to some bosses that didn't have them.
- New Swarmer icon showing 3 of them.
- Model changes to differentiate Spider Troopers, Spider Carriers and Spiderlings.
- Greatly improved how spiders move on slopes.
- Limited the range at which desert anomaly Tanks shoot you. (But it's still pretty long)
- Spellbooks now have a 50% damage resistance while closed but none while flying or attacking.
- Genesis becomes untargetable by things such as minions and homing projectiles while deflecting.
Other Changes:
- Overhauled the main menu, adding window-change animations and icons to all buttons. Also added icons to the Settings tabs.
- Crystal trench crystals emit particles and get darker away from their base so they don't blend into eachother as much. Remodelled the Dragon Ray egg nests.
- Overhauled the meteorites area, with improved meteorite models, red markings on the ground, a ring of red clouds above it, and new trees which apply Earthbound when touched.
- Added clouds under the floating pyramids and a simple model for the bases of their elevators.
- Sparsely placed flower beds around the garden.
- Remodelled the arches surrounding the Start Shrine.
- You can now burn decorative flowers.
- Added particles to the weapon swap effect and gave it colors when hypercharging or swapping from a hyperweapon.
- The Flare Gun and Tome of Pyromancy now also work with Meteor Flames and Dark Flames.
- Meteor Flames reworked. It now procs 5 times per second, dealing 0.2dmg and increasing its own level up to level 25. This means it starts weak and ramps up to 25dps after 5 seconds, instead of just dealing 10dps.
- Renamed Burning to Flames.
- New Camera Mode button for taking 360° screenshots.
- Guilt mode automatically opens the lab's door and always causes Armageddon to spawn.
- Defeating Genesis automatically causes Apocalypse to spawn on Guilt mode, with changes to the end of the fight to reflect that. Removed the Hands item because of this.
- The tutorial asks you to open the inventory again if you close it before opening the bag and binding the weapons.
- Remodelled the lab door.
- Massive Obliterator simply fires while fire1 is held instead of being a toggle.
- Enemy hallucinations no longer float out of the map.
- New sound effect used by some ocean enemies when attacking.
