Boss Overhaul:
-
Shattered fragment, Past
- New design; based on the Dunkleosteus and Coelacanth.
- New movement; swims around the player, creating afterimages of itself and the player when changing directions.
- New rewind mechanic; after attacking, fires projectiles at a previously created afterimage, then teleports itself and the player to it before repeating the attack.
New Hyper Weapon:
Tidal Eruption
- Fire1: Fire projectiles which generate water on impact, or 3 large piercing waves if you’re underwater.
- Fire2: Spend "Water" to summon a water bubble around you, allowing you to swim anywhere. Press again to deactivate it.
- "Water" meter fills up over time while underwater without a bubble.
- The water bubble stays active when you swap weapons.
- Water Gun: No changes.
- Sea Treader: Water bubble grants Speed.
- Power Hose: Wave fire rate doubled.
Other Changes:
- Added several screen distortion effects, used for things like water surfaces, explosions, melee swings and heat waves in the desert and volcano.
- Fixed the volcanoes mistakenly having the eruption's lighting sometimes.
- Improved how shader properties like wind speed and the render distance of certain props are updated.
