New Hyper Weapons:
- Hyper weapons are a new type of item, they act as a temporary transformation of regular weapons, accessible through items such as the Hypercharger.
- While a weapon is transformed into its hyper form, using it will equip its Hyper Weapon instead, with some changes depending on the item that was transformed.
- Transformed items will still act as their regular form for other purposes such as crafting.
Singular Obliviator
- Fire1: Charge up and fire a large energy orb that moves instantly, annihilating everything in its path. You are also launched really far backwards.
- The orb lasts 3 seconds. Every 0.5s the orb will fire itself towards its nearest enemy; this can repeat until it disappears.
- Spikes on the weapon charge up over time while not firing, increasing recoil and the orb’s duration by 2 seconds per pair.
- Railgun: No changes.
- Tri-Rail: Fires 2 extra orbs that last a third of the duration and deal half the damage of the main one.
- Fast-Rail: Doubled spike charge and fire rate.
Major Gun
- While Active: You are mounted to the weapon, unable to move. Aiming causes you to spin around its pivot.
- Fire1: Fire a primary barrel and two drums, each with differing spread, range, damage, fire rate and bullets per shot.
- The first drum spins up for 1s before beginning to fire.
- The second drum spins up for 2.5s before beginning to fire.
- Gain Resistance while not firing.
- Minigun: No changes.
- Mini Factory: Decreased spread.
- The Mountain: Drums spin up twice as fast.
Un-Unsheathable
- While Active: Move twice as fast and jump thrice as high.
- Fire1: Slash quickly, damaging all enemies in a large area around you.
- Fire2: Block for 3 seconds, negating incoming damage.
- After blocking, retaliate by quickly teleporting behind each enemy that attacked you, striking them for massive damage.
- Longsword: No changes.
- Katana: Hop forward after slashing.
- Rocket Blade: Hop in the direction you’re facing after slashing.
- Knight: Slash twice while blocking.
- Black Blade: After retaliating, drop a blade on each enemy for extra damage and gain flight for 2 seconds.
- Mother Of All Blades: Hop in the direction you’re facing after slashing. Slash twice while blocking. After retaliating, drop a blade on each enemy for extra damage.
Global Domain
- Passive: Summons 10 towers in fixed spots of the map. Each tower is equiped with 4 autonomous long-range turrets.
- Fire1: Command all your sentries summoned by other items to fire a missile that will fall on their targets.
- Sandstone Sentry: No changes.
- Floaty Sentry: Sentries move slightly towards their targets upon firing missiles.
- Spider Sentry: Sentries move towards their targets upon firing missiles.
- Electri-Sentry: Long-range turrets apply Thunderstruck for half a second.
- Coral Reef: Missiles fall faster.
- Mortar Maker: Missiles fall faster and have an increased explosion radius.
- Needle Shooter: Missiles release shrapnel.
- Megamine: Missiles release homing shrapnel.
Heavy Deadly Weather
- Passive: Changes the weather to a heavy rain, soaking and dealing damage over time to all enemies without cover.
- Constantly creates portals in a large radius above you, from which raindrops fall.
- Fire1: Focus the portals, decreasing the radius in which they fire. Gain Resistance and Speed.
- Fire2: Strike all enemies under the portals with lightning, applying Thunderstruck for a long duration.
- Umbrella: No changes.
- Hailstorm: Lightning also applies Frostbite for a short duration.
- Meteor Shower: Lightning is replaced with meteorites, with a larger explosion radius and also applying Meteor Burn.
- Lightning Staff: Thunderstruck duration doubled.
New items:
Hypercharger
- Recipe: Past + Present + Future.
- Consumable.
- Does nothing and doesn’t get consumed if your weapon has no Hyper form.
- Transforms the weapon you’re holding into its Hyper Weapon for 60 seconds.
- Once the transformation ends your weapon will shatter, becoming unequipable by all characters for the rest of the run; even if you obtain new copies of it.
Last Stand
- Recipe: Ankh + Hypercharger.
- Passive.
- On Death: Reset health back to its maximum, cleanse all status effects, become invincible for 5 seconds and receive Curse.
- All weapons will be transformed into their Hyper Weapon while you're cursed.
Shovel
- Recipe: Pike + Drill Gun.
- Fire1: Charge up for 0.8s and thrust forward, firing a compressed air projectile.
- Hitting terrain throws 6 explosive rocks off it.
- Air projectile and rock speed scales with charge.
Pickaxe
- Recipe: Hammer + Drill Gun.
- Fire1: Begin charging up to slam the ground, cracking it.
- Cracks contantly damage and stun enemies standing over them
- Crack size and duration scales with how long it took to hit the ground, doubling after a full second.
Other Changes:
- Improved butterflies.
- Improved Eden's eyes.
- Slight improvements to crafting and arsenal UI.
- Roaring Knives are now a spell crafted using Spectral Swords instead of Throwing Knives.
- Sky Swords are also a spell now, and apply Thunderstruck.
- New "Roll" camera mode slider, enabling more angles.
