New final boss:
-
The first creature, Eden
- Found during the end of Prey mode, replacing Revelation.
- Its slow yet powerful attacks deny large areas for several seconds; easily becoming overwhelming if used in the same place. Good mobility is essential to frequently take the fight somewhere else.
- Its large size and lack of flight make it an easy target for most weapons, including close-range ones that would struggle against Revelation. To make up for this weakness, it is more resistant while not attacking.
New unlocks:
Fog River
- Unlocked by defeating Eden and winning as Caster.
- Once unlocked, appears while the countdown has less than 11 hours remaining.
- A wide river covering a large part of the ocean floor. Swimming into the fog will impair your vision.
Eruption
- Unlocked by defeating Eden and winning as Furnace.
- Once unlocked, begins after the countdown reaches 10 hours remaining.
- The volcanoes erupt, covering the surface in streaks of lava. Touching the lava applies Burning.
- Being in the underground applies Heat, but extra care is needed to avoid its large lava pools.
- The previously harmless geysers become smaller volcanoes, dealing a little damage and applying Heat.
Sandstorm
- Unlocked by defeating Eden and winning as Rhythm.
- Once unlocked, begins after the countdown reaches 9 hours remaining.
- Strong winds send clouds of sand across the desert.
- Projectiles are slightly pushed in the direction of the sandstorm, making aiming and predicting enemy attacks more difficult.
New enemies:
Ghost Squid
- Replaces the Quad Squid while the Fog River is active.
- When threatened, becomes translucent and emits a cloud of vision-empairing fog while swimming away.
Spider Supplier
- Replaces the Spider Carrier and Trooper during the Eruption.
- Detonates upon coming close to its target or being killed, covering the ground in lava.
Living Typhoon
- Replaces the Living Breeze during the Sandstorm.
- Can only be damaged by hitting its eye which spins around itself.
Massless Will
- Found during Prey mode, in between fights against the Anomaly Hunter.
- An unkillable and intangible ghost that constantly chases you, its speed increases as the countdown reaches its end.
- Upon reaching you, it grows to surround a large area, regularly covering it in lightning.
- Once you leave the area, it shrinks back to its original size and restarts the chase.
New items:
Fog Sac
- Dropped by Ghost Squid.
- Spell cooldown: 12 seconds.
- Mimics an Ink Shooter in recipies that require it.
- Fire a projectile which covers a large area with fog for 6 seconds.
- Enemies inside the fog will be unable to see you.
- If you are inside the fog, your vision will be slightly impaired, but every enemy will be incapable of seeing you.
- Enemies that can’t see you will target the center of the fog instead.
Ghost Polyp
- Recipe: Broken Clock + Fog Sac.
- Summons a ghost jellyfish.
- Fire1: Mark an enemy as the jellyfish's target.
- On Hit: Fill up a "Stealth" meter. It takes 10 hits to completely fill it.
- Fire2: If "Stealth" is full, become invisible for 3 seconds; causing enemies to target the jellyfish instead of you.
Lava Launcher
- Dropped by Spider Supplier.
- Mimics a Flamethrower in recipies that require it.
- Fire1: Slowly fires molten globs that cover the ground in pools of lava which apply Burning.
Sand Sculpture
- Dropped by Living Typhoon.
- Consumable.
- Mimics Sand in recipies that require it.
- Throw a device which creates a sand sculpture of you that enemies can target.
- The sculpture lasts 12 seconds and has 100 health.
Sand Guardian
- Recipe: Stone Guardian + Sand Sculpture.
- Opens the Command Inventory; letting you summon, dismiss and command a sand guardian that stays near you and shoots sand grains at nearby enemies.
- Your health is shared with the sand guardian. All damage and healing applied to the guardian is halved and redirected to you.
- You can only have one guardian at any moment.
Celebration
- Found in a place that really should've had a secret since launch.
- Consumable.
- Place a party table. It acts as a bench; stopping enemies from spawning, allowing you to rest, and teleport to it using a Warp Stone.
- Once placed, the table will stay there for the rest of the current run and cannot be moved.
- "Thank you!"
Other Changes:
- Various improvements to our wiki at https://retrime.wiki.gg/ with info about all items and enemies pulled from the game.
- Unlocks that required defeating Revelation can now be obtained no matter what bosses were defeated, as long as the required characters won.
- Renamed the Regeneration meter to Recovery, to better distinguish it from other forms of healing.
- Overhauled the Interface settings menu, moving the "Collect duration" slider to it and adding toggles for each element.
- Slightly improved movement up and down slopes.
- You cannot change characters while the hunter is alive and after setting the final boss challenger order.
- Added breakable tube coral.
