Major Features:
AI Opponents (WIP)
We’re thrilled to be introducing AI opponents to Battle Mountain, Currently Work in Progress (WIP). With this new feature you can further populate your online lobbies when playing with friends & family, as well as now being able to play solo games against AI.
General Gameplay Updates:
• Implemented attack charge particle effect, which increases in intensity to indicate the player’s level of attack charge in a form of diegetic UI.
• Respawn platforms have been moved closer together, to prevent respawn clipping with the environment.
• Implemented a session search indicator for when no multiplayer sessions are found.
Map Updates:
• Visual improvements and background desaturation of the ‘Training Grounds’ map.
Bug Fixes:
• Fixed an issue that caused the block charge to not disengage when a player respawns.
• Fixed an issue that caused the overhead player indicator positions to glitch if a player left mid-game.
• Fixed an issue that occasionally caused some player lives indicators to appear as ‘0’ at the start of a game.
• Fixed an issue that caused clients to not be transitioned to the podium platform if the game ended due to every player running out of respawns.
