New content
Alchemist's lab:
- A new tile type that provides gold every 3 waves for slightly cheaper than a village.
New Fort variant:
- Added a new Fort tile variant with mountains on 3 edges.
Three new weapons:
- Sawcannon: high single target damage against unarmored enemies.
- Autocannon: moderate damage with fast attack speed.
- Resonance cannon: Marks enemies to take higher damage from all sources.
New enemy types:
- Fast armored enemy with low health.
- Unarmored enemy with moderate health that splits into 2 smaller enemies when destroyed.
- Large armored ship that is immune to lightning and burning. A maximum of 2 can spawn each wave.
Replaces old lightning immune enemies.
Other changes
- Adjusted brightness and added bloom.
- Enemy health scaling has also been smoothed so difficulty ramps up more gradually between waves.
- Unlock values for existing tiles have been slightly adjusted to fit the alchemist lab at population 8.
Weapons
- Cannon:
Gold cost reduced to 1
- Multicannon:
Gold cost reduced to 2
- Broadcannon:
Gold cost reduced to 4
- Bombard:
Gold cost reduced to 10
Workshop requirement reduced to 4
Damage increased to 120 against all targets
- Mortar:
Gold cost increased to 12
Workshop requirement increased to 5
- Flamer:
Workshop requirement increased to 7
- Artillery:
Workshop requirement increased to 12
Damage increased to 48 and 12 against armor
- Lightning:
- Gold cost increased to 25
- Workshop requirement increased to 15
- Now only hits a single target per tile
